I took another logcat, left a little more in not sure if I cut some off in the last. Built and Ran resulted in the same issue. I read somewhere about someone else's issue that seemed similar where they fixed it by unchecking the Auto Graphics API check box. I've attached a text file of the ADB logcat output that I believe is relevant to my problem. When I had this issue for the first time I was running 5.3.2f1 (I am new to Unity, all these failed attempts are the sum and total of my Unity Android experience). Also I am using the latest patched version 5.3.2p3. When I say it shows a black screen I mean that it does not even show the Unity splash screen (I am using the Personal Edition). When I click Build and Run after that process completes the screen on my android device goes black, remains so for a number of seconds (5 or so seconds), then returns to the home screen. The only player settings I changed was setting the Bundle Identifier and setting the Minimum API level to Android 2.3.1 'Gingerbread' (API level 9). But all I get is a black screen while running on my DroidX. My test program should just show a lit red unity cube, nothing else. ![]() ![]() I am using a DroidX running Android 2.3.4
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